ART DIRECTION Virtual Technique Guides
Description
Virtual Technique Guides allow for surgeons to train anywhere in the world vs going to a sim lab or a flagship hospital. Surgeons can practice on virutal anatomy, make mistakes, and learn about new devices and techniques. VTGs run on mobile devices, remote play (proprietary cloud gaming solution), or desktop machines.
Art Direction
I was responsible for working with our Technical Director and Creative Director to establish a look and feel that resonated with medical professionals. I collaborated heavily with engineers and designers to establish a workflow that allowed us to build a variety of VTGs quickly. Secondly, I Art Directed and lead a team of 3D artists, technical artists, and animators, empowering them to make smart decisions as we navigate building a new surgical platform in Unity.
Look Development
We made many VTGs at Level EX, these are some of the highlights i have selected regarding Look Development.
Look Development was done in Realtime to test a variety of shaders, lighting, etc.
3D models were created by our internal team and outsourcers. I was responsible for the general direction, lighting, camera placement.





GAMEPLAY SCREENS - MOBILE
These were gameplay screens taken from an IOS device.






