At Level EX I developed and art directed over 176 products and video game experiences ranging from Mobile, AR, and VR titles. Starting from a company of three people, I assisted in growing the studio to over 150 employees over 9 years. I worked with various clients and partners such as Brainlab, Medtronic, Phizer, Philips, Space X, and NASA.
Hiring, Staffing, and Mentoring multiple departments such as UI, 3D, 2D, Animation, and Technical Art.
Outsource Management using a variety of partners, platforms, and software
Established Quarterly Goals, OKRs, and performance reviews for Departments and Artists
Transitioned a Chicago-based team to a remote studio during COVID 2020-2023+ (currently remote + international)
Key Member in growing a startup from 3 individuals to an international team of over 150+
Participated as a principal artist, lead artist, and art director over various projects
Led projects as a stand-in Creative Director
Assisted in studio wide demos and all-hands, VC fundraising, and collaborative workshops with NASA, Johnson and Johnson, and various external teams
Established a pipeline to take CAD assets to final production for Med Device and MRI/CT scan data.
Marketing, Branding, Medical Conference Booth Design, and external screenshots.
Ability to collaborate with a wide range of artists and teams to produce whatever style is visually necessary.
I’ve had the opportunity to make interactive products and games for many studios, including some highlights below.