About
RYAN BLAKE
I have a wealth of experience spanning over 15 years in developing video games and interactive experiences. Beginning my journey in Character Art, I have evolved through the ranks to become a Lead and eventually a Director. Along the way, my expertise in Directing has broadened to encompass Technical Art, UI/UX design, Outsourcing, 2D illustration, Concept Art, and Animation.
As a seasoned Character Artist and Art Director, I thrive on collaborative efforts to produce top-tier artwork. I have collaborated with companies such as Paramount, Zynga, WB, Atari, AMC, WWE, NASA, and NBC, I bring a unique blend of skills and a relentless drive for excellence to every project.
Overall, I believe in creating a fun work environment where expectations are set early with teams and leadership. Once that is set, the fun begins!
Availability
3D Content Creation
Characters, Creatures, Sculpting, for various engines and pipelines
Creating and developing character pipelines specific to your development needs
Art Direction
Consulting and contracting are available for studios looking to develop and grow their Art Department.
Art management development, Performance Reviews, and setting department expectations.
B2B development and techniques for working with partners who need a little help understanding the stages of Game Development.
Outsource Management
Crafting outsource pipelines, documentation, and asset lists for your project.