ART DIRECTION Pulm EX (2018)

  • Game

  • Pulm EX is a mobile surgical video game that takes place in the lungs. The player takes control of an endoscope and navigates various lungs/levels to solve problems. This allows the doctors to try various techniques on the virtual patients vs using them for the first time on a human.

  • I art directed the overall development of this project. The core art team was extremely talented and the project would have not been possible without them.

  • 3D game models were created by the 3D team at Level EX, (Tito Gamboa and David Mann) with technical pipelines created by Andy Saia and Billy Basso)

  • Look Development

  • I did some quick look development for Pulm EX to set an early direction on what the lung internals could look like. It gave us an early visual quality bar to hit.

  • Gameplay Screens - Mobile

  • These were gameplay screens taken from an IOS device.