Gastro EX - 2018
I was the Art Director/ Principal Artist of Gastro EX. I handled tasks such as look development. modeling, sculpting, lighting, and additional engine implementation in Unity.
The goal of Gastro EX was to replicate the success of Airway EX. We wanted to create a mobile simulator that replicated the challenges of being a Gastroenterologist.
Look Development
These are real-time captures from Marmoset Toolbag of various anatomical regions and conditions in the GI system.
Gameplay Screenshots
Gameplay captures from IOS
UI/UX was designed to replicate gastro surgical interfaces.