In between projects at Phosphor I had a chance to assist on a prototype project.
We called that project 'SNAPFIRE'.
Turnaround time for this had to be pretty quick as I still had art to finish on other studio projects. I had a concept to work off of and got started on the high poly right away. From high poly to in game running around in UE4 Mobile took about two weeks.
I was responsible for the high poly model, low poly model, textures, rigging, and material instances. The master material was created by another artist.
Below are images of the game model .